﻿<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:GameObjects="RebellionII.GameObjects">
  <Asset Type="GameObjects:Team">
    <eName>Alliance</eName>
    <lCapShips>
      <Item>
        <Key>10006</Key>
        <Value>
          <iUniqueID>10006</iUniqueID>
          <sName>Providence-class Destroyer</sName>
          <sTextureName>provi</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>102</iConstructionCost>
          <iMaintenanceCost>75</iMaintenanceCost>
          <TheTeam>Alliance</TheTeam>
          <sModelName>provi</sModelName>
          <iDetectionRating>10</iDetectionRating>
          <iHullStrength>3200</iHullStrength>
          <iDamageControl>20</iDamageControl>
          <iMaxShieldStrength>410</iMaxShieldStrength>
          <iShieldRechargeRate>15</iShieldRechargeRate>
          <iHyperdriveSpeed>60</iHyperdriveSpeed>
          <iSublightSpeed>3</iSublightSpeed>
          <iManeuverability>1</iManeuverability>
          <iTroopCapacity>3</iTroopCapacity>
          <iFighterCapacity>8</iFighterCapacity>
          <iTLAtt>90</iTLAtt>
          <iTLRange>50</iTLRange>
          <iIonAtt>20</iIonAtt>
          <iIonRange>35</iIonRange>
          <iLaserAtt>50</iLaserAtt>
          <iLaserRange>30</iLaserRange>
          <iTractorBeamPower>2</iTractorBeamPower>
          <iTractorBeamRange>20</iTractorBeamRange>
          <iWeaponRecharge>20</iWeaponRecharge>
          <iBombardment>1</iBombardment>
          <bGravityWellShip>false</bGravityWellShip>
        </Value>
      </Item>
      <Item>
        <Key>10007</Key>
        <Value>
          <iUniqueID>10007</iUniqueID>
          <sName>Dreadnaught-class Heavy Cruiser</sName>
          <sTextureName>dread</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>45</iConstructionCost>
          <iMaintenanceCost>32</iMaintenanceCost>
          <TheTeam>Alliance</TheTeam>
          <sModelName>dread</sModelName>
          <iDetectionRating>8</iDetectionRating>
          <iHullStrength>1060</iHullStrength>
          <iDamageControl>20</iDamageControl>
          <iMaxShieldStrength>200</iMaxShieldStrength>
          <iShieldRechargeRate>15</iShieldRechargeRate>
          <iHyperdriveSpeed>50</iHyperdriveSpeed>
          <iSublightSpeed>3</iSublightSpeed>
          <iManeuverability>1</iManeuverability>
          <iTroopCapacity>1</iTroopCapacity>
          <iFighterCapacity>1</iFighterCapacity>
          <iTLAtt>65</iTLAtt>
          <iTLRange>40</iTLRange>
          <iIonAtt>0</iIonAtt>
          <iIonRange>0</iIonRange>
          <iLaserAtt>0</iLaserAtt>
          <iLaserRange>0</iLaserRange>
          <iTractorBeamPower>1</iTractorBeamPower>
          <iTractorBeamRange>15</iTractorBeamRange>
          <iWeaponRecharge>20</iWeaponRecharge>
          <iBombardment>1</iBombardment>
          <bGravityWellShip>false</bGravityWellShip>
        </Value>
      </Item>
      <Item>
        <Key>10008</Key>
        <Value>
          <iUniqueID>10008</iUniqueID>
          <sName>EF76 Nebulon-B class Escort Frigate</sName>
          <sTextureName>nebb</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>21</iConstructionCost>
          <iMaintenanceCost>14</iMaintenanceCost>
          <TheTeam>Alliance</TheTeam>
          <sModelName>neb</sModelName>
          <iDetectionRating>8</iDetectionRating>
          <iHullStrength>448</iHullStrength>
          <iDamageControl>30</iDamageControl>
          <iMaxShieldStrength>120</iMaxShieldStrength>
          <iShieldRechargeRate>15</iShieldRechargeRate>
          <iHyperdriveSpeed>60</iHyperdriveSpeed>
          <iSublightSpeed>4</iSublightSpeed>
          <iManeuverability>2</iManeuverability>
          <iTroopCapacity>0</iTroopCapacity>
          <iFighterCapacity>2</iFighterCapacity>
          <iTLAtt>30</iTLAtt>
          <iTLRange>40</iTLRange>
          <iIonAtt>0</iIonAtt>
          <iIonRange>0</iIonRange>
          <iLaserAtt>50</iLaserAtt>
          <iLaserRange>30</iLaserRange>
          <iTractorBeamPower>0</iTractorBeamPower>
          <iTractorBeamRange>0</iTractorBeamRange>
          <iWeaponRecharge>30</iWeaponRecharge>
          <iBombardment>0</iBombardment>
          <bGravityWellShip>false</bGravityWellShip>
        </Value>
      </Item>
      <Item>
        <Key>10009</Key>
        <Value>
          <iUniqueID>10009</iUniqueID>
          <sName>CR90 Corellian Corvette</sName>
          <sTextureName>corv</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>11</iConstructionCost>
          <iMaintenanceCost>10</iMaintenanceCost>
          <TheTeam>Alliance</TheTeam>
          <sModelName>corv</sModelName>
          <iDetectionRating>6</iDetectionRating>
          <iHullStrength>250</iHullStrength>
          <iDamageControl>40</iDamageControl>
          <iMaxShieldStrength>80</iMaxShieldStrength>
          <iShieldRechargeRate>20</iShieldRechargeRate>
          <iHyperdriveSpeed>60</iHyperdriveSpeed>
          <iSublightSpeed>7</iSublightSpeed>
          <iManeuverability>3</iManeuverability>
          <iTroopCapacity>0</iTroopCapacity>
          <iFighterCapacity>0</iFighterCapacity>
          <iTLAtt>20</iTLAtt>
          <iTLRange>40</iTLRange>
          <iIonAtt>0</iIonAtt>
          <iIonRange>0</iIonRange>
          <iLaserAtt>80</iLaserAtt>
          <iLaserRange>30</iLaserRange>
          <iTractorBeamPower>0</iTractorBeamPower>
          <iTractorBeamRange>0</iTractorBeamRange>
          <iWeaponRecharge>35</iWeaponRecharge>
          <iBombardment>0</iBombardment>
          <bGravityWellShip>false</bGravityWellShip>
        </Value>
      </Item>
      <Item>
        <Key>10010</Key>
        <Value>
          <iUniqueID>10010</iUniqueID>
          <sName>DP20 Corellian Gunship</sName>
          <sTextureName>gunship</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>15</iConstructionCost>
          <iMaintenanceCost>13</iMaintenanceCost>
          <TheTeam>Alliance</TheTeam>
          <sModelName>gunship</sModelName>
          <iDetectionRating>8</iDetectionRating>
          <iHullStrength>200</iHullStrength>
          <iDamageControl>40</iDamageControl>
          <iMaxShieldStrength>80</iMaxShieldStrength>
          <iShieldRechargeRate>20</iShieldRechargeRate>
          <iHyperdriveSpeed>80</iHyperdriveSpeed>
          <iSublightSpeed>8</iSublightSpeed>
          <iManeuverability>3</iManeuverability>
          <iTroopCapacity>0</iTroopCapacity>
          <iFighterCapacity>0</iFighterCapacity>
          <iTLAtt>40</iTLAtt>
          <iTLRange>40</iTLRange>
          <iIonAtt>0</iIonAtt>
          <iIonRange>0</iIonRange>
          <iLaserAtt>80</iLaserAtt>
          <iLaserRange>35</iLaserRange>
          <iTractorBeamPower>0</iTractorBeamPower>
          <iTractorBeamRange>0</iTractorBeamRange>
          <iWeaponRecharge>35</iWeaponRecharge>
          <iBombardment>0</iBombardment>
          <bGravityWellShip>false</bGravityWellShip>
        </Value>
      </Item>
      <Item>
        <Key>10011</Key>
        <Value>
          <iUniqueID>10011</iUniqueID>
          <sName>Quasar-Fire class modified bulk cruiser</sName>
          <sTextureName>quasar</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>24</iConstructionCost>
          <iMaintenanceCost>19</iMaintenanceCost>
          <TheTeam>Alliance</TheTeam>
          <sModelName>quasar</sModelName>
          <iDetectionRating>10</iDetectionRating>
          <iHullStrength>450</iHullStrength>
          <iDamageControl>15</iDamageControl>
          <iMaxShieldStrength>150</iMaxShieldStrength>
          <iShieldRechargeRate>25</iShieldRechargeRate>
          <iHyperdriveSpeed>60</iHyperdriveSpeed>
          <iSublightSpeed>4</iSublightSpeed>
          <iManeuverability>1</iManeuverability>
          <iTroopCapacity>0</iTroopCapacity>
          <iFighterCapacity>4</iFighterCapacity>
          <iTLAtt>0</iTLAtt>
          <iTLRange>0</iTLRange>
          <iIonAtt>0</iIonAtt>
          <iIonRange>0</iIonRange>
          <iLaserAtt>20</iLaserAtt>
          <iLaserRange>30</iLaserRange>
          <iTractorBeamPower>0</iTractorBeamPower>
          <iTractorBeamRange>0</iTractorBeamRange>
          <iWeaponRecharge>30</iWeaponRecharge>
          <iBombardment>0</iBombardment>
          <bGravityWellShip>false</bGravityWellShip>
        </Value>
      </Item>
      <Item>
        <Key>10012</Key>
        <Value>
          <iUniqueID>10012</iUniqueID>
          <sName>GR-75 Medium Transport</sName>
          <sTextureName>medium</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>9</iConstructionCost>
          <iMaintenanceCost>6</iMaintenanceCost>
          <TheTeam>Alliance</TheTeam>
          <sModelName>medium</sModelName>
          <iDetectionRating>4</iDetectionRating>
          <iHullStrength>0</iHullStrength>
          <iDamageControl>0</iDamageControl>
          <iMaxShieldStrength>0</iMaxShieldStrength>
          <iShieldRechargeRate>0</iShieldRechargeRate>
          <iHyperdriveSpeed>0</iHyperdriveSpeed>
          <iSublightSpeed>12</iSublightSpeed>
          <iManeuverability>4</iManeuverability>
          <iTroopCapacity>2</iTroopCapacity>
          <iFighterCapacity>0</iFighterCapacity>
          <iTLAtt>0</iTLAtt>
          <iTLRange>0</iTLRange>
          <iIonAtt>0</iIonAtt>
          <iIonRange>0</iIonRange>
          <iLaserAtt>20</iLaserAtt>
          <iLaserRange>25</iLaserRange>
          <iTractorBeamPower>0</iTractorBeamPower>
          <iTractorBeamRange>0</iTractorBeamRange>
          <iWeaponRecharge>30</iWeaponRecharge>
          <iBombardment>0</iBombardment>
          <bGravityWellShip>false</bGravityWellShip>
        </Value>
      </Item>
    </lCapShips>
    <lFighters>
      <Item>
        <Key>10001</Key>
        <Value>
          <iUniqueID>10001</iUniqueID>
          <sName>A-Wing</sName>
          <sTextureName>awing</sTextureName>
          <bIsEnabled>false</bIsEnabled>
          <iConstructionCost>5</iConstructionCost>
          <iMaintenanceCost>4</iMaintenanceCost>
          <TheTeam>Alliance</TheTeam>
          <sModelName>awing</sModelName>
          <iSquadronSize>12</iSquadronSize>
          <iHullStrength>2</iHullStrength>
          <iMaxShieldStrength>5</iMaxShieldStrength>
          <iHyperdriveSpeed>60</iHyperdriveSpeed>
          <iSublightSpeed>11</iSublightSpeed>
          <iManeuverability>8</iManeuverability>
          <iNumTorpedos>0</iNumTorpedos>
          <iTorpedoRange>0</iTorpedoRange>
          <iIonAtt>0</iIonAtt>
          <iIonRange>0</iIonRange>
          <iLaserAtt>5</iLaserAtt>
          <iLaserRange>12</iLaserRange>
          <iBombardment>0</iBombardment>
        </Value>
      </Item>
      <Item>
        <Key>10002</Key>
        <Value>
          <iUniqueID>10002</iUniqueID>
          <sName>X-Wing</sName>
          <sTextureName>xwing</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>5</iConstructionCost>
          <iMaintenanceCost>4</iMaintenanceCost>
          <TheTeam>Alliance</TheTeam>
          <sModelName>xwing</sModelName>
          <iSquadronSize>12</iSquadronSize>
          <iHullStrength>3</iHullStrength>
          <iMaxShieldStrength>5</iMaxShieldStrength>
          <iHyperdriveSpeed>60</iHyperdriveSpeed>
          <iSublightSpeed>8</iSublightSpeed>
          <iManeuverability>5</iManeuverability>
          <iNumTorpedos>4</iNumTorpedos>
          <iTorpedoRange>7</iTorpedoRange>
          <iIonAtt>0</iIonAtt>
          <iIonRange>0</iIonRange>
          <iLaserAtt>8</iLaserAtt>
          <iLaserRange>12</iLaserRange>
          <iBombardment>1</iBombardment>
        </Value>
      </Item>
      <Item>
        <Key>10003</Key>
        <Value>
          <iUniqueID>10003</iUniqueID>
          <sName>Y-Wing</sName>
          <sTextureName>ywing</sTextureName>
          <bIsEnabled>false</bIsEnabled>
          <iConstructionCost>5</iConstructionCost>
          <iMaintenanceCost>4</iMaintenanceCost>
          <TheTeam>Alliance</TheTeam>
          <sModelName>ywing</sModelName>
          <iSquadronSize>12</iSquadronSize>
          <iHullStrength>2</iHullStrength>
          <iMaxShieldStrength>5</iMaxShieldStrength>
          <iHyperdriveSpeed>60</iHyperdriveSpeed>
          <iSublightSpeed>8</iSublightSpeed>
          <iManeuverability>4</iManeuverability>
          <iNumTorpedos>8</iNumTorpedos>
          <iTorpedoRange>7</iTorpedoRange>
          <iIonAtt>3</iIonAtt>
          <iIonRange>12</iIonRange>
          <iLaserAtt>5</iLaserAtt>
          <iLaserRange>12</iLaserRange>
          <iBombardment>2</iBombardment>
        </Value>
      </Item>
      <Item>
        <Key>10004</Key>
        <Value>
          <iUniqueID>10004</iUniqueID>
          <sName>B-Wing</sName>
          <sTextureName>bwing</sTextureName>
          <bIsEnabled>false</bIsEnabled>
          <iConstructionCost>7</iConstructionCost>
          <iMaintenanceCost>8</iMaintenanceCost>
          <TheTeam>Alliance</TheTeam>
          <sModelName>bwing</sModelName>
          <iSquadronSize>12</iSquadronSize>
          <iHullStrength>4</iHullStrength>
          <iMaxShieldStrength>9</iMaxShieldStrength>
          <iHyperdriveSpeed>60</iHyperdriveSpeed>
          <iSublightSpeed>7</iSublightSpeed>
          <iManeuverability>3</iManeuverability>
          <iNumTorpedos>12</iNumTorpedos>
          <iTorpedoRange>7</iTorpedoRange>
          <iIonAtt>6</iIonAtt>
          <iIonRange>18</iIonRange>
          <iLaserAtt>8</iLaserAtt>
          <iLaserRange>20</iLaserRange>
          <iBombardment>2</iBombardment>
        </Value>
      </Item>
    </lFighters>
    <lFacilities>
      <Item>
        <Key>10005</Key>
        <Value>
          <iUniqueID>10005</iUniqueID>
          <sName>Jedi Academy</sName>
          <sTextureName>jediacademy</sTextureName>
          <bIsEnabled>false</bIsEnabled>
          <iConstructionCost>25</iConstructionCost>
          <iMaintenanceCost>20</iMaintenanceCost>
          <TheTeam>Alliance</TheTeam>
          <iProcessRate>0</iProcessRate>
          <eType>Jedi</eType>
        </Value>
      </Item>
    </lFacilities>
    <lTroops>
      <Item>
        <Key>10013</Key>
        <Value>
          <iUniqueID>10013</iUniqueID>
          <sName>Alliance Fleet Regiment</sName>
          <sTextureName>rebfleet</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>8</iConstructionCost>
          <iMaintenanceCost>6</iMaintenanceCost>
          <TheTeam>Alliance</TheTeam>
          <iAttack>6</iAttack>
          <iDefense>3</iDefense>
          <iBombardmentDefense>5</iBombardmentDefense>
          <iDetectionRating>15</iDetectionRating>
        </Value>
      </Item>
      <Item>
        <Key>10014</Key>
        <Value>
          <iUniqueID>10014</iUniqueID>
          <sName>Alliance Army Regiment</sName>
          <sTextureName>rebarmy</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>6</iConstructionCost>
          <iMaintenanceCost>3</iMaintenanceCost>
          <TheTeam>Alliance</TheTeam>
          <iAttack>3</iAttack>
          <iDefense>5</iDefense>
          <iBombardmentDefense>5</iBombardmentDefense>
          <iDetectionRating>10</iDetectionRating>
        </Value>
      </Item>
      <Item>
        <Key>10015</Key>
        <Value>
          <iUniqueID>10015</iUniqueID>
          <sName>Sullistan Regiment</sName>
          <sTextureName>sullistanregiment</sTextureName>
          <bIsEnabled>false</bIsEnabled>
          <iConstructionCost>3</iConstructionCost>
          <iMaintenanceCost>1</iMaintenanceCost>
          <TheTeam>Alliance</TheTeam>
          <iAttack>1</iAttack>
          <iDefense>4</iDefense>
          <iBombardmentDefense>2</iBombardmentDefense>
          <iDetectionRating>35</iDetectionRating>
        </Value>
      </Item>
      <Item>
        <Key>10016</Key>
        <Value>
          <iUniqueID>10016</iUniqueID>
          <sName>Mon Calamari Regiment</sName>
          <sTextureName>moncal</sTextureName>
          <bIsEnabled>false</bIsEnabled>
          <iConstructionCost>6</iConstructionCost>
          <iMaintenanceCost>4</iMaintenanceCost>
          <TheTeam>Alliance</TheTeam>
          <iAttack>2</iAttack>
          <iDefense>8</iDefense>
          <iBombardmentDefense>9</iBombardmentDefense>
          <iDetectionRating>20</iDetectionRating>
        </Value>
      </Item>
      <Item>
        <Key>10017</Key>
        <Value>
          <iUniqueID>10017</iUniqueID>
          <sName>Wookie Regiment</sName>
          <sTextureName>wookieregiment</sTextureName>
          <bIsEnabled>false</bIsEnabled>
          <iConstructionCost>10</iConstructionCost>
          <iMaintenanceCost>8</iMaintenanceCost>
          <TheTeam>Alliance</TheTeam>
          <iAttack>8</iAttack>
          <iDefense>4</iDefense>
          <iBombardmentDefense>4</iBombardmentDefense>
          <iDetectionRating>20</iDetectionRating>
        </Value>
      </Item>
    </lTroops>
    <lCharacters>
      <Item>
        <Key>10000</Key>
        <Value>
          <iUniqueID>10000</iUniqueID>
          <sName>Luke Skywalker</sName>
          <sTextureName>skywalker</sTextureName>
          <bIsEnabled>true</bIsEnabled>
          <iConstructionCost>0</iConstructionCost>
          <iMaintenanceCost>0</iMaintenanceCost>
          <TheTeam>Alliance</TheTeam>
          <iDiplomacy>80</iDiplomacy>
          <iEspionage>80</iEspionage>
          <iCombat>70</iCombat>
          <iLeadership>80</iLeadership>
          <iJediLevel>50</iJediLevel>
          <iLoyalty>100</iLoyalty>
          <iChanceOfJedi>100</iChanceOfJedi>
          <bIsKnownJedi>true</bIsKnownJedi>
          <bIsAdmiral>true</bIsAdmiral>
          <bIsCommander>true</bIsCommander>
          <bIsGeneral>true</bIsGeneral>
          <bIsKeyCharacter>true</bIsKeyCharacter>
          <iResearchSpeed>0</iResearchSpeed>
        </Value>
      </Item>
    </lCharacters>
    <lResearch />
    <lMissions />
  </Asset>
</XnaContent>